naxpoints.blogg.se

Farming simulator 2011 follow me mod
Farming simulator 2011 follow me mod










farming simulator 2011 follow me mod

Talking about physics, the only improvement I've seen so far is that I cannot flip the damn thing onto a barn anymore (yet, it hasn't been out that long) and as for going around everywhere at top speed. Lets see you do that on ANY scale with FS15 without it totally messing up. I have no idea how you can say the AI has been improved.ĭo you want to see how combines actually work? Ooooh someone has their knickers in a twist. And now there is more realism? "The phyiscs suck, I lose control of my tractor when i go to fast around a corner" or " My 90hp tractor can't tow this heavy implement, these physics are rubbish", cuz you know that doesn't happen in real life. So far the only people i have seen complaning about the physics are the one who just tore around on FS13 at top speed everywhere or those who complained that FS13 was not realistic enough in that regard. And that last sentance should go " Grrr I wish they'd just license the engine from spintires and I'D be happy" whos this we?, you want the engine from spintires? Go play spintires. I will quote a guy from another post in saying "you acctually have to think about the equipment you use now, not just use a SAME argon with a 700kg weight to do everything". As for the physics they are much better than that in FS13.

farming simulator 2011 follow me mod farming simulator 2011 follow me mod

The workers? much better than they were in F13 by a large margin. ^ And what exactly has not improved in the AI? The cars? not really an essential game play mechanic is it.












Farming simulator 2011 follow me mod